Bad Air Caves Options
constructor(enabled: Boolean = true, damageAmount: Double = 1.0, applyPoison: Boolean = true, heavyGas: Boolean = true, gasCloudRadius: Int = 4, poisonDurationTicks: Int = 100, poisonLevel: Int = 1, particle: Particle = Particle.WITCH, particleCountPerCloudPart: Int = 16, creationChancePerSecond: Double = 0.001, cloudMaxSize: Int = 300, particleVisibilityRange: Float = 32.0f, spreadsPerCloudPerSecond: Int = 5, decayAfterTicks: Int = 120 * 20)