InconsistentRedstoneOptions

constructor(enabled: Boolean = true, inconsistencyChance: Map<Material, Float> = mapOf( Material.REDSTONE to 0.05f, Material.REDSTONE_TORCH to 0.05f, Material.REDSTONE_WALL_TORCH to 0.05f, Material.REDSTONE_WIRE to 0.05f, Material.REPEATER to 0.05f, Material.COMPARATOR to 0.05f, ))