HostileReinforcementsOptions

@Serializable
data class HostileReinforcementsOptions(var enabled: Boolean = true, var reinforcementCount: Int = 3, var spawnChunkRadius: Int = 3) : ModuleOptions

Constructors

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constructor(enabled: Boolean = true, reinforcementCount: Int = 3, spawnChunkRadius: Int = 3)

Properties

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open override var enabled: Boolean

Whether the module is enabled or not. This is used to determine if the module should be loaded and its features activated.

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The number of reinforcements to redirect towards the player.

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Chunks around the entity where reinforcements are called.