IntentionalGameDesign

Constructors

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constructor()

Types

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@Serializable
data class IntentionalGameDesignOptions(var enabled: Boolean = true, var explosionPower: Float = 5.0f, var explosionChance: Float = 1.0f) : ModuleOptions

Properties

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open override val description: String
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open val id: String
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open val name: String
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open override var options: ModuleOptions
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val typeSafeOptions: <Error class: unknown class>

Functions

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fun on(event: PlayerDeathEvent)
fun on(event: PlayerBedEnterEvent)
fun on(event: PlayerInteractEvent)
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open fun onDisable()

Called when the module is disabled.

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open fun onEnable()

Called when the module is enabled.